Thanks for the reply. That's an interesting article. It does make sense when thinking about it, although the object oriented stucture is deeply rooted in many programmers' heads (mine included) :)
Anyway, I think my question applies to objects and components alike... How does adding data to the scene graph (and drawing it) fit in to objects and components? Staying with object thinking for a while, do people generally create an AddToSceneGraph() member function for sub objects that are to be rendered? With this approach I suppose there is no Draw() member function in sub objects, as this does not go along with drawing the entire scene graph once every frame. Am I right? I know I should probably read some good literature on this, but for now I just want to test the concept and get a not-in-depth general understanding. Is there any small example out there using an object oriented approach together with real OSG code? I know this must sound like a real newbie question, but when it comes to games and scene graphs I'm still a newbie :) By the way, is there a way for me to not publish name and email in this forum? I saw that it is included near the quoted text in the reply. I don't make good friends with spammers :? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9542#9542 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

