Hi all!

I'm searching for information on how OSG behaves and possible should be setup 
in my application when running on a multi-display (4 monitors) in a multi GPU 
(2 graphics cards) PC running Windows XP. I'm using OSG 2.6.1. I have searched 
the forum/mailing lists and available documentation, but I don't seem to get 
the right information about how to do this. 

I have an OSG application that runs correct on a one GPU/graphics card system 
(with 2 monitors). The actual problem I'm seeing is the following: I have 
created a custom subload texture callback to speed up texture subloading (only 
subload the part of the texture that are actually updated.) This works fine on 
a 1 GPU system, but the texture is not subloaded on the displays on the second 
GPU. I have other textures that uses the default texture subloading and these 
works in both setups. Afaik the textures/texture objects has to be created and 
subloaded on both GPU/graphics cards in order to make this work. But here is my 
problem, where can I get information on how to do this? 

I would be grateful for any hints to my problem or any links to references 
about this. Thank you.

Sincerely,
Endre

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9613#9613





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