Hi all! I'm searching for information on how OSG behaves and possible should be setup in my application when running on a multi-display (4 monitors) in a multi GPU (2 graphics cards) PC running Windows XP. I'm using OSG 2.6.1. I have searched the forum/mailing lists and available documentation, but I don't seem to get the right information about how to do this.
I have an OSG application that runs correct on a one GPU/graphics card system (with 2 monitors). The actual problem I'm seeing is the following: I have created a custom subload texture callback to speed up texture subloading (only subload the part of the texture that are actually updated.) This works fine on a 1 GPU system, but the texture is not subloaded on the displays on the second GPU. I have other textures that uses the default texture subloading and these works in both setups. Afaik the textures/texture objects has to be created and subloaded on both GPU/graphics cards in order to make this work. But here is my problem, where can I get information on how to do this? I would be grateful for any hints to my problem or any links to references about this. Thank you. Sincerely, Endre ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9613#9613 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

