Hi Jason,

On Thu, Apr 2, 2009 at 8:53 PM, Jason Daly <[email protected]> wrote:

> As I said, I was just curious about the history behind it (I guess I'm
> feeling nostalgic looking at all this Performer code).  Was OSG always this
> way, or did it evolve over time?
>

The OSG development path has typically been evolution, but like evolution it
isn't a simple as a single strand nicely laid forward and back in time,
rather it's a whole series of paths that are tied together, with possible
junctions being followed or not based on either where it looks like the
paths might lead, or perhaps just what path look better for that particular
day from a very local perspective.   Take the wrong path and you eventually
find out and need to back track, or divert yourself back on to what looks
like a better path.

In the case of Euler angles the OSG has never had them, and din't need to as
we got a quaternoin class pretty early on.  This mean when it came to
junctions where Euler angles were discussed we already had a solution that
was more robust so it was easy to decide on the day that adding speicifc
Euler angle code would not really help the overall quality of the project.

Robert.
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