Hi,

i have a question about using VBOs and Display Lists in osg

according to my OpenGL book, both methods will optimize rendering due geometry 
is moved to the graphics-hardware.  it also says, a constraint when using 
display lists is, that data can't be changed afterwards. so its great for 
rendering the same object multiple times, but not when you want to modify it.

in my application i'm rendering a forest. i want to have a handful of different 
tree sprites, which will vary in size and color (but not in texture). as far as 
i know osg uses display lists by default - will i benefit from a switch to 
vertex buffer objects, because in this case many states will stay the same and 
only geometry will vary/be modifed through the different tree sprites?


best regards,
christian

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