Hi Cristian, For best performance clumping geometry together into a smaller set of large tree clusters would be best. As Roland says the osgforest example does flesh out all the different approach that one can use, and misses some that provided the best performance such as clustering lots of trees together into the same osg::Geometry object.
Robert. On Sun, Apr 5, 2009 at 6:13 PM, Christian Sam <osgfo...@tevs.eu> wrote: > hi, > > refering to osgforest as example, is a method like createTransformGraph, > where the different looking trees are based on the same (scaled) tree model > better from a performance point of view? i mean better than the two other > fixed pipeline methods in this example > > thanks in advance, > christian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=9760#9760 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org