Bulkhead,

If you use osgconv to compare your OpenFlight structure with the OSG
structure (.osg) don't forget to set the environment variable
OSG_OPTIMIZER=OFF.  With the preserve??? reader options they should be
almost identical.

The reason OpenFlight faces becomes Geode+Drawable is because a drawable
can't store flight comments and billboard information.  If I remember
correct a long time ago the drawables couldn't even store the face id
because the drawables didn't have the name attribute.


Brede

On Mon, Apr 6, 2009 at 11:59 AM, Bulkhead <wgy...@gmail.com> wrote:

> Hi Brede,
>
> Just some updates. I have glanced through the codes for the openflight
> plugin, and not sure if this is correct.
>
> Using the "preserveObject" option, the openflight Object record will be
> stored in a osg::Group node. All the faces will be stored as osg::Geode
> under the respective group node. Is this correct?
>
> By iterating through the groups, and collecting the geodes in each group, I
> managed to retrieve the land from my openflight terrain file. However, the
> buildings are still being grouped based on the texture (i.e. building with
> same texture are stored under the same group node). Is this how the
> openflight structure organize the record? Is it feasible to seperate these
> buildings?
>
> Thanks in advanced.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=9778#9778
>
>
>
>
>
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