Thanks. I'll give that a try. If NPOT is the issue, then apparently VPB requires NPOT support at DB build time, not just at run time. I found that creating the same DB on my Windows laptop with Quadro 1500M works great. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
_____ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Beverage Sent: Monday, April 06, 2009 7:41 PM To: OpenSceneGraph Users Subject: Re: [osg-users] VPB texture disappear Hey Paul, I've seen this issue before with non power of two textures not being supported in some situations. VPB tries to use npot textures at the lowest level of detail to most closely match the resolution of the source imagery. Try generating your DB using --pot and see what happens, I bet it works. Thanks, Jason On Mon, Apr 6, 2009 at 9:37 PM, Paul Martz <pma...@skew-matrix.com> wrote: Same issue viewing the DB on a Windows box, so apparently not a driver issue. I'll try building the DB on Windows. This might take a while; it's not a hot box like my MacPro... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466 _____ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Monday, April 06, 2009 7:30 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] VPB texture disappear Hi Robert -- I'm seeing an issue where, as the viewpoint approaches the terrain, textures surrounding a high-res inset disappear. This is with very current VPB and OSG running on Mac OS X with a GeForce 8800 card. ss0.jpg shows the scene just before the issue occurs. As I move the viewpoint forward (closer to the terrain), I see the image in ss1.jpg. I also get several instances of the following error in the console: Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,) There is strong correlation between this error and the appearance of segments of the database rendered with a missing texture image. I've attached the mkdb.sh script I used to generate the database. Do you have any hints on what might be going on here? This is not the first time I've seen this issue, so I don't think it's new. I've tried changing the value of OSG_DATABASE_PAGER_DRAWABLE but this has no effect on the issue. I'll try rendering the DB on a Windows box and see if I get the same results. Thanks for any help. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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