I've just found that using osgSim::LightPoint::BLENDED instead of ADDITIVE solves my problem.
My apologies for posting this thread. Thanks, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9890#9890 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

