Hi,

I'm using osgSim::LightPoint for lights (e.g. runway edge lights) in a scene.  
These are great normally but when fog (osg::Fog) is applied the lights change 
to white and don't fade into obscurity.

Is there an easy way to fix this or perhaps a better method of adding such 
lights to the scene ?  I'm wondering about putting the lights under an LOD and 
changing the max range to suit the fog but this doesn't sound easy or ideal.

Thank you,

------------------------
-- Steven Saunderson

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http://forum.openscenegraph.org/viewtopic.php?p=9884#9884





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