Hi, I'm using osgSim::LightPoint for lights (e.g. runway edge lights) in a scene. These are great normally but when fog (osg::Fog) is applied the lights change to white and don't fade into obscurity.
Is there an easy way to fix this or perhaps a better method of adding such lights to the scene ? I'm wondering about putting the lights under an LOD and changing the max range to suit the fog but this doesn't sound easy or ideal. Thank you, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9884#9884 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org