Wojtek and Adrian, Hey guys, you were right on the money. I changed the PSSM frag shader to take the alpha channel from the current texture and it seemed to work well. I still need to wiggle my fog calculations into the shader and I think I'll be set. Thanks!
Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10048#10048 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org