Wojtek and Adrian, 

Hey guys, you were right on the money.  I changed the PSSM frag shader to take 
the alpha channel from the current texture and it seemed to work well.  I still 
need to wiggle my fog calculations into the shader and I think I'll be set.  
Thanks!

Cheers,

Bob

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http://forum.openscenegraph.org/viewtopic.php?p=10048#10048





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