Hi Martin, I've made some time ago a simple water shader based on this article :
http://www.bonzaisoftware.com/wfs.html It seems to directly provide a GLSL shader now. Good luck ! On Tue, Apr 14, 2009 at 1:50 PM, Martin Scheffler <[email protected]> wrote: > Hi, > > For my project I need indoor water for puddles. > Because I don't have much time to spend on this I would like your advice on > how to do this the fastest way. > > I don't need scene reflections or even transparent water, a glossy animated > normal map would be good enough for me. > > * Is there pre-existing stuff out there that I can use? > * If not, how would I go at creating a shader for this? Is it necessary to > have multiple normal maps or does it suffice to combine some sine functions > to deform the local normal? > > Thank you. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10192#10192 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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