Hi Martin,

I've made some time ago a simple water shader based on this article :

http://www.bonzaisoftware.com/wfs.html

It seems to directly provide a GLSL shader now.
Good luck !

On Tue, Apr 14, 2009 at 1:50 PM, Martin Scheffler <[email protected]> wrote:

> Hi,
>
> For my project I need indoor water for puddles.
> Because I don't have much time to spend on this I would like your advice on
> how to do this the fastest way.
>
> I don't need scene reflections or even transparent water, a glossy animated
> normal map would be good enough for me.
>
> * Is there pre-existing stuff out there that I can use?
> * If not, how would I go at creating a shader for this? Is it necessary to
> have multiple normal maps or does it suffice to combine some sine functions
> to deform the local normal?
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10192#10192
>
>
>
>
>
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>



-- 
Serge Lages
http://www.tharsis-software.com
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