Hi,

For my project I need indoor water for puddles.
Because I don't have much time to spend on this I would like your advice on how 
to do this the fastest way.

I don't need scene reflections or even transparent water, a glossy animated 
normal map would be good enough for me. 

* Is there pre-existing stuff out there that I can use?
* If not, how would I go at creating a shader for this? Is it necessary to have 
multiple normal maps or does it suffice to combine some sine functions to 
deform the local normal?

Thank you.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10192#10192





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