Hi, For my project I need indoor water for puddles. Because I don't have much time to spend on this I would like your advice on how to do this the fastest way.
I don't need scene reflections or even transparent water, a glossy animated normal map would be good enough for me. * Is there pre-existing stuff out there that I can use? * If not, how would I go at creating a shader for this? Is it necessary to have multiple normal maps or does it suffice to combine some sine functions to deform the local normal? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10192#10192 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org