Thanks Martin, yes, this is also a solution.
thank you very much. Yun On Tue, Apr 14, 2009 at 4:04 PM, Martin Beckett <m...@mgbeckett.com> wrote: > The c++ standard also requires that the memory for <vector> is contiguous > like a C array. > You can try reserving the memory soon after program start and keep the > array around until you load the data, the memory has the least chance of > being fragmented before anything else is allocated. > You can also split the data into smaller blocks and attach multiple > geometries to the same geode - the 3dc plugin does this to limit the blocks > to 10,000 points > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10201#10201 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cheers, Yun
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