Thank you very much, Ismail and Martin,

I have 3G memory installed. and 1.02G is avaible, I use windows vista. and I
didn't use file page file/swap.

I will read carefully about both of you suggested. If you have some source
can be read for that, please tell me.

Yun


On Wed, Apr 15, 2009 at 5:10 PM, Martin Beckett <m...@mgbeckett.com> wrote:

> vector typically doubles the size of memory it reserves when it needs more
> space. This is because every time it allocates new memory it must move the
> contents of the existing memory - it's slow to copy all the existing
> elements and so it makes sense to only increase as few times as possible
> (see http://www.ddj.com/cpp/184401375 for a discussion).
> Unfortunately this isn't a good stratergy when you are almost out of
> memory.
>
> Another problem is that the memory must be contiguous (ie in one block), so
> if you frequently allocate and delete memory there might not be a single
> free block large enough - even if you have enough overall memory.
>
> There is also a little 'trick' to reduce a vector back down to the minimum
> required memory - see http://www.gotw.ca/gotw/054.htm
>
> Code:
> vector<stuff>( c ).swap( c );
>
>
>
> (note - can someone confirm the swap() trick works with ref counting?)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10259#10259
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Cheers,
Yun
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