Hi neil, [email protected] schrieb: > Hi All, > > I'm looking for some thoughts, and advice, on the cache process within OSG. > Essentially a while ago (OSG1.2) I wrote an app that implemented its own > node/texture cache in memory as I didn't want to be writing things to the > file system as permissions were potentially a problem. I'm now looking at > rewriting in OSG2.8, and trying to get a handle on whether the cacheing > offered by OSG has changed at all. Essentially I want to cache objects in a > memory cache, rather than to file. As far as I can see this isn't an option > within OSG2.8, but I wanted to check if others new anything to the contrary ? > > Thanks for any help/comments.
Have you tried the internal cache of osg? I think it defaults to off, so you have to switch it on via: osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options(); options->setObjectCacheHint(osgDB::ReaderWriter::CACHE_ALL); osgDB::Registry::instance()->setOptions(options); For more infos see the documentation of osgDB::ReaderWriter::Options HTH, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

