Hi Stephan,

Thanks for coming back to me. 

I think I confused myself with the filecache concept. thanks for the hint. I've 
now tracked through and found out what is happening, so it looks like I don't 
need to implement my own cache, which is great.

Thanks again.

neil.


---- Stephan Maximilian Huber <[email protected]> wrote: 
> Hi neil,
> 
> [email protected] schrieb:
> > Hi All,
> > 
> > I'm looking for some thoughts, and advice, on the cache process within OSG. 
> > Essentially a while ago (OSG1.2) I wrote an app that implemented its own 
> > node/texture cache in memory as I didn't want to be writing things to the 
> > file system as permissions were potentially a problem. I'm now looking at 
> > rewriting in OSG2.8, and trying to get a handle on whether the cacheing 
> > offered by OSG has changed at all. Essentially I want to cache objects in a 
> > memory cache, rather than to file. As far as I can see this isn't an option 
> > within OSG2.8, but I wanted to check if others new anything to the contrary 
> > ?
> > 
> > Thanks for any help/comments.
> 
> Have you tried the internal cache of osg? I think it defaults to off, so
> you have to switch it on via:
> 
> osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options();
> options->setObjectCacheHint(osgDB::ReaderWriter::CACHE_ALL);
> 
> osgDB::Registry::instance()->setOptions(options);
> 
> For more infos see the documentation of osgDB::ReaderWriter::Options
> 
> HTH,
> Stephan
> 
> 
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