Hi,
    I add a FireEffect into scene under a MatrixTransform node, and 
setUseLocalParticleSystem(false) to let its father's matrix applied to the 
effect, code like this:
        osgParticle::FireEffect* fire = new 
osgParticle::FireEffect(osg::Vec3d(0,0,0), 10.f);
        fire->setUseLocalParticleSystem(false);
        root->addChild(fire);         // root is a MatrixTransform
    But i cant find the fire in the scene then
   Could anybody be so pleased to show me the reason.

-renliwei

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