Hi,
I add a FireEffect into scene under a MatrixTransform node, and
setUseLocalParticleSystem(false) to let its father's matrix applied to the
effect, code like this:
osgParticle::FireEffect* fire = new
osgParticle::FireEffect(osg::Vec3d(0,0,0), 10.f);
fire->setUseLocalParticleSystem(false);
root->addChild(fire); // root is a MatrixTransform
But i cant find the fire in the scene then
Could anybody be so pleased to show me the reason.-renliwei
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