HI Renl iwei, Have a look at the osgparticleeffects example, it has a specific code path for when a particle effect is attached to a moving object.
Robert. 2009/4/19 renlw <[email protected]> > Hi, > I add a FireEffect into scene under a MatrixTransform node, and > setUseLocalParticleSystem(false) > to let its father's matrix applied to the effect, code like this: > osgParticle::FireEffect* fire = new > osgParticle::FireEffect(osg::Vec3d(0,0,0), 10.f); > fire->setUseLocalParticleSystem(false); > root->addChild(fire); // root is a MatrixTransform > But i cant find the fire in the scene then[image: 难过 图释] > Could anybody be so pleased to show me the reason. > > -renliwei > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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