Hi Hagen,

There is too many unkowns about your scene graph and cull callback set up to
know what might be wrong, but the culling code in CullVisitor is *very* well
tested, it's been tested in current form by thousands of developers over
many years and has no known bugs.

Robert.

On Mon, Apr 20, 2009 at 12:07 PM, Hagen <[email protected]> wrote:

> Hi,
>
> I have made a simple scenegraph
> a posititonattitudetransform with a geode as child that has a sqhere with
> radius 0.05 as drawable
> i then set the cullcallback of the positionattributetransform to a
> customized one.
> the cullcallback tries to check for actual visibility like this
>
> traverse(node,nv);
> if (!((osgUtil::CullVisitor*)nv)->isCulled(*node))
>   ...
>  else
>  ...
>
> The problem now:
> Although i clearly see my sqhere on screen the isCulled-Check is always
> true.
> How can that be?
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10416#10416
>
>
>
>
>
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>
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