Hi Hagen, There is too many unkowns about your scene graph and cull callback set up to know what might be wrong, but the culling code in CullVisitor is *very* well tested, it's been tested in current form by thousands of developers over many years and has no known bugs.
Robert. On Mon, Apr 20, 2009 at 12:07 PM, Hagen <[email protected]> wrote: > Hi, > > I have made a simple scenegraph > a posititonattitudetransform with a geode as child that has a sqhere with > radius 0.05 as drawable > i then set the cullcallback of the positionattributetransform to a > customized one. > the cullcallback tries to check for actual visibility like this > > traverse(node,nv); > if (!((osgUtil::CullVisitor*)nv)->isCulled(*node)) > ... > else > ... > > The problem now: > Although i clearly see my sqhere on screen the isCulled-Check is always > true. > How can that be? > > Thank you. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10416#10416 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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