On Mon, Apr 20, 2009 at 9:37 PM, Ravi Mathur <[email protected]> wrote:
> So would it be worth it to implement the CullStack::EyePointStack typedef as
> Vec3d/Vec3f depending on the value of the OSG_USE_FLOAT_MATRIX compile
> variable?

Yes I think this would make sense.  We'd need to mindful of any
performance consequences of doing this, but for the most part I
wouldn't have thought it would be issue.

Robert.
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