On Mon, Apr 20, 2009 at 9:37 PM, Ravi Mathur <[email protected]> wrote: > So would it be worth it to implement the CullStack::EyePointStack typedef as > Vec3d/Vec3f depending on the value of the OSG_USE_FLOAT_MATRIX compile > variable?
Yes I think this would make sense. We'd need to mindful of any performance consequences of doing this, but for the most part I wouldn't have thought it would be issue. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

