I would think that anyone who intentionally requests double
precision matrices is doing so out of need, and would probably be
willing to accept the inevitable performance hit.
Is there anything I should do to get this change started? I'm sure
you are busy with other issues so I can try it out on my computer
tomorrow to see if there are any unexpected hangups.
Ravi
On Apr 20, 2009, at 3:55 PM, Robert Osfield wrote:
On Mon, Apr 20, 2009 at 9:37 PM, Ravi Mathur
<[email protected]> wrote:
So would it be worth it to implement the CullStack::EyePointStack
typedef as
Vec3d/Vec3f depending on the value of the OSG_USE_FLOAT_MATRIX
compile
variable?
Yes I think this would make sense. We'd need to mindful of any
performance consequences of doing this, but for the most part I
wouldn't have thought it would be issue.
Robert.
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