I would think that anyone who intentionally requests double precision matrices is doing so out of need, and would probably be willing to accept the inevitable performance hit.

Is there anything I should do to get this change started? I'm sure you are busy with other issues so I can try it out on my computer tomorrow to see if there are any unexpected hangups.

Ravi

On Apr 20, 2009, at 3:55 PM, Robert Osfield wrote:

On Mon, Apr 20, 2009 at 9:37 PM, Ravi Mathur <[email protected]> wrote:
So would it be worth it to implement the CullStack::EyePointStack typedef as Vec3d/Vec3f depending on the value of the OSG_USE_FLOAT_MATRIX compile
variable?

Yes I think this would make sense.  We'd need to mindful of any
performance consequences of doing this, but for the most part I
wouldn't have thought it would be issue.

Robert.
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