Hi all,
I need some nodes to be ignored by the near+far plane auto computation.
I was wondering, is there some other way than
setReferenceFrame(ABSOLUTE_RF) to do this?
My specific use case is a skydome. It needs to be very large, but still
be "in the world" - if I use the same trick as for a skybox (moving the
cube with the camera) it will look like the horizon moves up relative to
the terrain if I move the camera higher in altitude... Not a desirable
effect.
J-S
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______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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