Hi J-S, Although not an optimal solution, and probably more of a work-around to your question ... I use a skydome as well. In my case, I just create a sphere whose radius is that (or a little less than that) of the camera's far-field value, which I've set to be quite large (60,000-meters). This works for my use case. But again, it's not an optimal solution. I'd also be interested in a more optimal and scalable solution.
chuck > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- > boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay > Sent: Tuesday, April 21, 2009 12:13 PM > To: OpenSceneGraph Users > Subject: [osg-users] Geometry considered in near+far plane auto > computation > > Hi all, > > I need some nodes to be ignored by the near+far plane auto computation. > I was wondering, is there some other way than > setReferenceFrame(ABSOLUTE_RF) to do this? > > My specific use case is a skydome. It needs to be very large, but still > be "in the world" - if I use the same trick as for a skybox (moving the > cube with the camera) it will look like the horizon moves up relative > to > the terrain if I move the camera higher in altitude... Not a desirable > effect. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org