Hi Mathias,

Use osg::Switch or node->setNodeMask(0x0)/node->setNodeMask(0xffffffff);

On Wed, Apr 22, 2009 at 4:01 PM, Matthias Asselborn
<[email protected]> wrote:
> Hi,
>
> if i perfom a pick in my scene
> i get the picked node ( TransformNode1 )
>
> i added to this picked Node a boundingbox
> ( TransformNode1->addchild( boundingNode )
>
> when TransformNode1 isnt picked
> i have to remove this boundigbox node
> i do this with:
> (TransformNode1->removeChild(  boundingNode )
> and add it to the new picked
> (TransformNode2->addChild(  boundingNode )
>
> okay
>
> now i picked the first ( TransformNode1 ) again
>
> then the code crashes in
> TransformNode1->addchild( boundingNode )
>
> why?
>
> is there another method to show / hide Nodes?
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10654#10654
>
>
>
>
>
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