Hi Mathias, Use osg::Switch or node->setNodeMask(0x0)/node->setNodeMask(0xffffffff);
On Wed, Apr 22, 2009 at 4:01 PM, Matthias Asselborn <[email protected]> wrote: > Hi, > > if i perfom a pick in my scene > i get the picked node ( TransformNode1 ) > > i added to this picked Node a boundingbox > ( TransformNode1->addchild( boundingNode ) > > when TransformNode1 isnt picked > i have to remove this boundigbox node > i do this with: > (TransformNode1->removeChild( boundingNode ) > and add it to the new picked > (TransformNode2->addChild( boundingNode ) > > okay > > now i picked the first ( TransformNode1 ) again > > then the code crashes in > TransformNode1->addchild( boundingNode ) > > why? > > is there another method to show / hide Nodes? > > Thank you. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10654#10654 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

