Hi, if i perfom a pick in my scene i get the picked node ( TransformNode1 )
i added to this picked Node a boundingbox ( TransformNode1->addchild( boundingNode ) when TransformNode1 isnt picked i have to remove this boundigbox node i do this with: (TransformNode1->removeChild( boundingNode ) and add it to the new picked (TransformNode2->addChild( boundingNode ) okay now i picked the first ( TransformNode1 ) again then the code crashes in TransformNode1->addchild( boundingNode ) why? is there another method to show / hide Nodes? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10654#10654 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

