Thanks.  Sorry I'm slow--I have built rc2 on Intel Mac, win32, and Linux 64.  I 
have tried it in my app on win32.  I guess instead of trying what I have on the 
other platforms, I should get the new one.  I've had a lot going on, so haven't 
been able to give quick responses.

andy

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, April 23, 2009 10:41 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-2.8.1 release candidate three tagged

Hi All,

(from my blog at blog.openscenegraph.org)

I've just tagged the 2.8.1 release candidate 3. The are a couple of
fixes since rc2:

    * Fix to the subsurface handling in OpenFlight files
    * Removal of an old hack to PolygonOffset's unit multiplier for
ATI cards that is no longer required.
    * A couple of typo/spelling fixes.
    * Build fix for collada under OSX.
    * Addition of GL_RGB8 support to osg::image::computeNumComponts()
    * Fix to DatabasePager to prevent a crash that occurred when apps
that did't set the active contexts (note, osgViewer automatically sets
the active contexts so was unaffected by this bug.)

You can grab the source code from:

source package : OpenSceneGraph-2.8.1-rc3.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.1-rc3
OpenSceneGraph

Please test with your apps and various build environments, and send in
feedback of success or failures to osg-users mailing lists/forum so we
can track convergence to the final 2.8.1 stable release.

Cheers,
Robert.
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