Sorry, found it now, getDataFilePathList()!
Thanks (again).

/A

On Tue, Apr 28, 2009 at 2:05 PM, Anders Backman <[email protected]> wrote:

> Yes I saw that one, but what concerned me was the fact that I could only
> SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do
> is overwrite it?
>
> /A
>
>
> On Tue, Apr 28, 2009 at 2:02 PM, Robert Osfield 
> <[email protected]>wrote:
>
>> Hi Anders,
>>
>> Welcome back to the fold :-)
>>
>> The OSG_FILE_PATH env var is just an initial setting for
>> DataFilePathList in osgDB::Registry.  You can set this programatically
>> using osgDB::setDataFilePathList(...);  This function can be found in
>> include/osgDB/FileUtils.
>>
>> Robert.
>>
>> On Tue, Apr 28, 2009 at 12:51 PM, Anders Backman <[email protected]>
>> wrote:
>> > Hi all.
>> > Ouch, its been years since my previous post on this list!!
>> >
>> > Glad to see that OpenSceneGraph is still alive and kicking!
>> > Anyway, I have a simple question I cannot find the answer to.
>> > Is it possible from app code to add (not replace) a directory (or a list
>> of
>> > directories) where resources are to be found?
>> > (Resources: textures, models etc).
>> > Right now I have the option to use OSG_FILE_PATH, but that does not
>> really
>> > work as I want to have an app that is just started from explorer by
>> clicking
>> > on it.
>> >
>> > Sounds simple, but I am a little osg-rusty...
>> > /Anders
>> >
>> > _______________________________________________
>> > osg-users mailing list
>> > [email protected]
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to