Sorry, found it now, getDataFilePathList()! Thanks (again). /A
On Tue, Apr 28, 2009 at 2:05 PM, Anders Backman <[email protected]> wrote: > Yes I saw that one, but what concerned me was the fact that I could only > SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do > is overwrite it? > > /A > > > On Tue, Apr 28, 2009 at 2:02 PM, Robert Osfield > <[email protected]>wrote: > >> Hi Anders, >> >> Welcome back to the fold :-) >> >> The OSG_FILE_PATH env var is just an initial setting for >> DataFilePathList in osgDB::Registry. You can set this programatically >> using osgDB::setDataFilePathList(...); This function can be found in >> include/osgDB/FileUtils. >> >> Robert. >> >> On Tue, Apr 28, 2009 at 12:51 PM, Anders Backman <[email protected]> >> wrote: >> > Hi all. >> > Ouch, its been years since my previous post on this list!! >> > >> > Glad to see that OpenSceneGraph is still alive and kicking! >> > Anyway, I have a simple question I cannot find the answer to. >> > Is it possible from app code to add (not replace) a directory (or a list >> of >> > directories) where resources are to be found? >> > (Resources: textures, models etc). >> > Right now I have the option to use OSG_FILE_PATH, but that does not >> really >> > work as I want to have an app that is just started from explorer by >> clicking >> > on it. >> > >> > Sounds simple, but I am a little osg-rusty... >> > /Anders >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > >
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