Yes I saw that one, but what concerned me was the fact that I could only SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do is overwrite it?
/A On Tue, Apr 28, 2009 at 2:02 PM, Robert Osfield <[email protected]>wrote: > Hi Anders, > > Welcome back to the fold :-) > > The OSG_FILE_PATH env var is just an initial setting for > DataFilePathList in osgDB::Registry. You can set this programatically > using osgDB::setDataFilePathList(...); This function can be found in > include/osgDB/FileUtils. > > Robert. > > On Tue, Apr 28, 2009 at 12:51 PM, Anders Backman <[email protected]> > wrote: > > Hi all. > > Ouch, its been years since my previous post on this list!! > > > > Glad to see that OpenSceneGraph is still alive and kicking! > > Anyway, I have a simple question I cannot find the answer to. > > Is it possible from app code to add (not replace) a directory (or a list > of > > directories) where resources are to be found? > > (Resources: textures, models etc). > > Right now I have the option to use OSG_FILE_PATH, but that does not > really > > work as I want to have an app that is just started from explorer by > clicking > > on it. > > > > Sounds simple, but I am a little osg-rusty... > > /Anders > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > --
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