Yes I saw that one, but what concerned me was the fact that I could only
SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do is
overwrite it?

/A

On Tue, Apr 28, 2009 at 2:02 PM, Robert Osfield <[email protected]>wrote:

> Hi Anders,
>
> Welcome back to the fold :-)
>
> The OSG_FILE_PATH env var is just an initial setting for
> DataFilePathList in osgDB::Registry.  You can set this programatically
> using osgDB::setDataFilePathList(...);  This function can be found in
> include/osgDB/FileUtils.
>
> Robert.
>
> On Tue, Apr 28, 2009 at 12:51 PM, Anders Backman <[email protected]>
> wrote:
> > Hi all.
> > Ouch, its been years since my previous post on this list!!
> >
> > Glad to see that OpenSceneGraph is still alive and kicking!
> > Anyway, I have a simple question I cannot find the answer to.
> > Is it possible from app code to add (not replace) a directory (or a list
> of
> > directories) where resources are to be found?
> > (Resources: textures, models etc).
> > Right now I have the option to use OSG_FILE_PATH, but that does not
> really
> > work as I want to have an app that is just started from explorer by
> clicking
> > on it.
> >
> > Sounds simple, but I am a little osg-rusty...
> > /Anders
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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>



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