Hi Jason, I've already tried deleting the cache folders, unsuccessfully.
And how can I retrieve the version of my current osgEarth lib ?? :-) I cannot find that in the sources, and I just don't remember which version I downloaded :-) And by the way, this as nothing to do with this thread yet, I have another question for you: are you aware of a mayor problem which would happen if I try to apply a shader on the osgEarth model and compute the terrain elevation in the shader ? (I could pass the elevation texture as an additional ImageLayer I guess ? And if I add a few uniforms for each terrain tile, this should not be too complex, is it ? ) Manu. 2009/4/29 Jason Beverage <[email protected]> > Hi Manu, > > Are you using a cache for your .earth files? If so, try deleting your disk > cache and see if that helps. > > Also, what version of osgEarth are you using 1.0 or 1.1? 1.1 added support > for mixing mercator and geodetic sources, which can sometimes result in > non-power-of-two textures being used. I wonder if perhaps there is an issue > with your card and NPOT. > > Thanks, > > Jason > > > On Wed, Apr 29, 2009 at 4:49 AM, Emmanuel Roche > <[email protected]>wrote: > >> Here are a few screen captures... >> >> Note the half visible groenland on the right side on picture 2 (with part >> of africa on the right :-) ). >> Or the low level Europe map on the left on picture 1. >> >> The position of the camera is somewhere next to munich in Germany ! >> >> If I don't move the camera the textures eventually change but they are >> replaced by other incorrect textures :-( >> >> So if you have any idea what I could try here this could be very helpful. >> >> Manu. >> >> >> >> >> >> 2009/4/29 Emmanuel Roche <[email protected]> >> >> Hi Jason, >>> >>> thanks for your answer. Actually, I just downloaded 2.8.1 rc3, built it >>> and tested my software with those binaries: it solved to problem !!... to >>> some extends... :-( >>> >>> Actually, i think i'm now facing another ATI specific issue: I can start >>> my app, retrieve image and elevation tiles and built my earth model... >>> except that after some time (and this is also true if I use an simple >>> example like "osgviewer yahoo_aerial.earth") it seems that my ATI just start >>> mixing all the loaded textures! >>> >>> And in fact it seems to be a quite advanced feature as the mixing is >>> progressive !!! (ie. We have a nice fading effect when you move slowing !!) >>> >>> My guess is, it could be that the graphic card memory is filled with >>> textures, and then the ATI driver start using "old" texture objects >>> depending on your distance to your model expecting to create a nice fading >>> effect (assuming what we have here are mipmaped textures ?) (except that >>> osgEarth keeps updating all the textures any way, so "old" textures for a >>> given area are actually replaced by other textures for other areas). Could >>> this make sense ? (or maybe I'm just saying silly things I'm really not an >>> expert when it comes to the low level details like that :-) ). >>> >>> I'm joining a couple of screen capture in a following mail: maybe someone >>> already faced this before. >>> >>> Manu. >>> >>> >>> 2009/4/28 Jason Beverage <[email protected]> >>> >>> Hi Emmanuel, >>>> >>>> Glad to hear osgEarth is working out for you:) >>>> >>>> Try disabling VBO's by setting the OSG_GL_EXTENSION_DISABLE environment >>>> variable to GL_ARB_vertex_buffer_object. >>>> >>>> This is really a temporary solution, once 2.8.1 is out the door, you can >>>> probably just upgrade and it should work fine. >>>> >>>> Thanks! >>>> >>>> Jason >>>> >>>> On Tue, Apr 28, 2009 at 6:12 AM, Emmanuel Roche < >>>> [email protected]> wrote: >>>> >>>>> Hi everyone ! >>>>> >>>>> I've been testing osgEarth for a few days now: it works perfectly on my >>>>> nvidia cards. >>>>> >>>>> But when trying the same application with an ATI cards, the app just >>>>> shutdowns on some cards, or crashes (with the error mentioned on the >>>>> osgEarth forum here: http://n2.nabble.com/Ati-error-td2603275.html ) >>>>> >>>>> I've read that the rc3 for OSG 2.8.1 comes with a fix item : "fixes to >>>>> display lists/vbo creation that prevent crash under ATI drivers". My >>>>> question is : do you know if this is related to the problem I'm >>>>> experiencing >>>>> currently and has someone already tested osgEarth on a previously crashing >>>>> ATI cards with that version of OSG ? >>>>> >>>>> best regards, >>>>> Manu. >>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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