Hi all, A shader OpenGL context related question now:
suppose I want to pre-compute a few textures. - I can create the shader programs, - prepare the textures and attach them to a camera object, - create a viewer, set its camera - and ask the camera to render to a frame buffer object. then what is the best setting so that I DON'T see the viewer window when I call viewer->frame() ?? if I call viewer->setUpViewInWindow(-1, -1, 1, 1); for instance, can I still render my texture properly ? (I guess so if I set the camera viewport to the correct size, am I wrong ?) Or maybe there is a way to "hide" the window properly ? regards, Manu.
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