Hi Manu,

Use a PBuffer rather than a FBO, or if you need the advanced RTT
features only supported by FBO use a pbuffer context with a FBO.

Robert.

On Thu, Apr 30, 2009 at 4:11 PM, Emmanuel Roche
<[email protected]> wrote:
> Hi all,
>
> A shader OpenGL context related question now:
>
> suppose I want to pre-compute a few textures.
>
> - I can create the shader programs,
> - prepare the textures and attach them to a camera object,
> - create a viewer, set its camera
> - and ask the camera to render to a frame buffer object.
>
> then what is the best setting so that I DON'T see the viewer window when I
> call viewer->frame() ??
>
> if I call viewer->setUpViewInWindow(-1, -1, 1, 1); for instance,  can I
> still render my texture properly ? (I guess so if I set the camera viewport
> to the correct size, am I wrong ?)
>
> Or maybe there is a way to "hide" the window properly ?
>
> regards,
> Manu.
>
>
>
>
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