Hi,
I create a ParticleSystem,such as:
_ps=create_complex_particle_system(_sceneRoot);
osgParticle::ParticleSystemUpdater
*psu=newosgParticle::ParticleSystemUpdater;
psu->addParticleSystem(_ps);
_sceneRoot->addChild(psu);
Now I hope that the psu disappear,so I write :_sceneRoot->removeChild(psu);
But how can I recover the particleSystem so I can see again in the screen.I
found that _sceneRoot->addChild(psu) have no effects.Is there any methods?
Thank you.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11408#11408
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org