HI Wangjian,

To enable and disable subgraphs is probably best to use a NodeMask i,e,

   // switch off.
   node->setNodeMask(0);

   // switch on
   node->setNodeMask(0xffffffff);

Robert.

On Wed, May 6, 2009 at 3:03 AM, Wangjian <[email protected]> wrote:
> Hi,
>   I create a ParticleSystem,such as:
>   _ps=create_complex_particle_system(_sceneRoot);
>    osgParticle::ParticleSystemUpdater 
> *psu=newosgParticle::ParticleSystemUpdater;
>    psu->addParticleSystem(_ps);
>    _sceneRoot->addChild(psu);
>   Now I hope that the psu disappear,so I write :_sceneRoot->removeChild(psu);
>   But how can I recover the particleSystem so I can see again in the screen.I 
> found that _sceneRoot->addChild(psu) have no effects.Is there any methods?
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11408#11408
>
>
>
>
>
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