Hi Riccardo,
don't you think TinyXml (or its close relative TinyXml++, that also support iterators, templates, exceptions and other c++ friendly features) would be a nice alternative?
Considering it took me all of about a day to write, and it was my own code (i.e. I didn't need to learn to use it) I think it was fine at the time. Now I might make a different decision.
I'm not the one to make decisions related to what to include into OSG, so as for why Robert didn't use TinyXML/TinyXML++ for his XML parsing for Present3D, I imagine he'll see this and answer. Though we're getting massively off topic for this thread...
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

