Hi Riccardo,

don't you think TinyXml (or its close relative TinyXml++, that also support iterators, templates, exceptions and other c++ friendly features) would be a nice alternative?

Considering it took me all of about a day to write, and it was my own code (i.e. I didn't need to learn to use it) I think it was fine at the time. Now I might make a different decision.

I'm not the one to make decisions related to what to include into OSG, so as for why Robert didn't use TinyXML/TinyXML++ for his XML parsing for Present3D, I imagine he'll see this and answer. Though we're getting massively off topic for this thread...

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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