I can't replicate the SDL problems (and haven't tried the other ones). After enabling BUILD_OSG_EXAMPLES in ccmake I have the following values for the SDL visible under the advanced section of the cache:
SDLMAIN_LIBRARY */usr/lib/libSDLmain.a SDL_INCLUDE_DIR */usr/include/SDL SDL_LIBRARY */usr/lib/libSDLmain.a;/usr/lib/libSDL.so;-lpthread osgviewerSDL.o compiles just fine. This is with CMake 2.6.2 and the libsdl1.2-dev package installed on Ubuntu 9.04 What version of CMake are you using? Can you include some more details? On Wed, May 6, 2009 at 4:43 PM, Francois Genolini <[email protected]>wrote: > > Hi, > > Ubuntu Linux 9.04, latest svn (6th May 2009) > cmake-gui to enable all features (including SDL, ffmpeg, wxwidgets, etc...) > to generate CodeBlocks Makefiles > > SDL does not compile (#include <SDL.h> instead of #include <SDL/SDL.h>) > even if the correct include path is specified in cmake > adding a manual CFLAGS and CXXFLAGS to have -I/usr/include/SDL fixes the > compiling > Link however does not work because linking of the present3d application > omits to include -lSDL in the Makefile > Manual modification of Makefile and link.txt allows app to build > > ffmpeg also requires a lot of manual modifications (here again #include > <swscale.h> is used instead of the correct #include <libswscale/swscale.h>). > Manual specification of all include folders in cmake-gui allows build > (strange that cmake finds ffmpeg but does not configure the CMakeFiles > correctly for actual valid OSG compile). > > > wx does not build either, here again hacking gets through > ... > > > Thank you! > > Cheers, > Francois Genolini > Aberdeen, Scotland > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=11558#11558 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Philip Lowman
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