in applications/present3D/CMakeLists.txt
I have added the following 2 lines
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
just before
IF (SDL_FOUND)
and present3D now compiles and links
As my understanding of cmake is very patchy, I have no idea if this is a valid
patch that would work if SDL is not found by cmake or if the user did not
select SDL
works for me and is cleaner than manually editing the generated Makefiles
though ;-)
Francois Genolini
Aberdeen, cal and digging doon
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http://forum.openscenegraph.org/viewtopic.php?p=11651#11651
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