look very nice,

Haven't seen the windowsystemwrapper integration before.

I use a a subclass of osgViewer::Viewer/View and qglwidget. I recently added
the 'new' on demand update scheme (using requestUpdate etc) which is a nice
addition ( else the viewer is continousely drawing). I use the timerEvent to
check for updates needed.

I had some problems with vsync at first, the glDraw function needed to be
changed else multiple viewers (for example a CompositeViewer) would vsync
individually causing slowdown.

having a default implementation inside osg (and not just an example) would
be a nice addition to osg for future users.

cheers,

Rene

2009/5/7 David Guthrie <[email protected]>

> Hi,
>
> We wrote a QT/OSG integration that implements the windowing system
> interface for qt.
>
> It's in the delta3d dtQt library.  It seems like the sort of thing that
> should be part of OSG, we just haven't submitted it.  If there is interest,
> we can look at what the code should look like and where it should go...
>
> Look at
>
> https://delta3d.svn.sourceforge.net/svnroot/delta3d/trunk/delta3d/inc/dtQt
> https://delta3d.svn.sourceforge.net/svnroot/delta3d/trunk/delta3d/src/dtQt
>
> at the files
>
> osgadapterwidget.h
> osggraphicswindowqt.h
> qtguiwindowsystemwrapper.h
>
> osgadapterwidget.cpp
> osggraphicswindowqt.cpp
> qtguiwindowsystemwrapper.cpp
>
> Thank you!
> David Guthrie
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11639#11639
>
>
>
>
>
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>
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