Hi David,

Just to answer your point, I would be personally interested in such an
integration.
So far I'm using the AdapterWidget of the ViewerQt example but I'm not fully
satisfied. Indeed it suffers a couple of problems as :
- the lack of multiple thread support
- a bad translation between QT keyboard events and OSG one.

I had a quick look to the code you pointed and both seems to be handled in
it (tell me if I'm wrong).

As for the QOSGWidget, I tried to embed it in a QtDesigner based GUI and I
must confess I couldn't make it. May be I dind't try hard enough. Yet if
someone could provide such an example (ie without the trick to avoid the moc
steps and so on), that would be hell of a tip.

Thanks



On Thu, May 7, 2009 at 8:43 PM, David Guthrie <[email protected]>wrote:

> Hi,
>
> We wrote a QT/OSG integration that implements the windowing system
> interface for qt.
>
> It's in the delta3d dtQt library.  It seems like the sort of thing that
> should be part of OSG, we just haven't submitted it.  If there is interest,
> we can look at what the code should look like and where it should go...
>
> Look at
>
> https://delta3d.svn.sourceforge.net/svnroot/delta3d/trunk/delta3d/inc/dtQt
> https://delta3d.svn.sourceforge.net/svnroot/delta3d/trunk/delta3d/src/dtQt
>
> at the files
>
> osgadapterwidget.h
> osggraphicswindowqt.h
> qtguiwindowsystemwrapper.h
>
> osgadapterwidget.cpp
> osggraphicswindowqt.cpp
> qtguiwindowsystemwrapper.cpp
>
> Thank you!
> David Guthrie
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11639#11639
>
>
>
>
>
> _______________________________________________
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> [email protected]
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>



-- 
Loïc Simon
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