Hi Jason, On Fri, May 8, 2009 at 1:06 AM, Jason Daly <[email protected]> wrote: > Not yet, but we're hoping to release it soon. It'll be in the new version > of our VESS library (http://www.irl.ucf.edu/software/vess).
Excellent, so it'll be open sourced :-) > About 10,000 or so, just for the COLLADA elements. A lot of it relies on > existing VESS classes too, so that number is probably a bit low, although a > lot of the code is basic DOM-like functionality that just parses XML into > various objects and structures. That's a pretty big chunk. >> What features did you extract from the files? Geometry? State? >> > > Geometry, materials, textures, skin controllers, node hierarchy (including > skeletons) and (certain) animations. It only supports the COMMON profile > for the COLLADA FX elements (no shaders at the moment). Support for > external references is also missing. What was the motivation for writing this code? You mention the the COLLADA DOM didn't look easer to use than rolling your own. I presume that the OSG's plugin didn't expose enough data that you need in your application. Are you building the OSG scene graph for your collada representation? I ask these questions as I'd expect many others will be in a similar position. If there might be a way to solve several problems at one time then it'll be a much more compelling task to rewrite our plugin, rather than just trying to fix the compile issues. Perhaps it might be possible to take your VESS collada code as a base and create an OSG + VESS compatible library that both projects could use. Robert. > Looking back over this code reminded me of how much there is to COLLADA and > what features I had to glaze over or ignore completely just to get the work > done in time. > > --"J" > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

