Hi Robert,
 
You need to download the resource pack from the downloads sections and drop the 
textures into the resource directory before you hit install. I seperated them 
as I didn't want them to get versioned. But everyone seems to be tripping up on 
that one so perhaps I should include them by default.
 
I get the same 'invalid operation' error on an nVidia, I just haven't located 
the source yet :) still working on it.
 
It's possible the choppy frame rate is caused by the update callback when it 
updates the primitives and vertices on a resolution change. If you turn on 
stats you can see the update callback pinging up when theres a change. I hadn't 
thought about this actually, on my machine it's barely noticeable. I think i 
may need to thread the update to prevent the frame being delayed. 
 
Thanks for giving it a whirl. It seems I have plenty of things to fix.
 
Regards,
 
Kim.
 
________________________________

From: [email protected] on behalf of Robert Osfield
Sent: Fri 08/05/2009 17:20
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release



Hi Kim,

I haven't had a chance to test osgOcean out till now.  Just download
and it compiled fine for my under Kubuntu 9.04.  Everything builds
cleanly but when I do an make install I get an error:


CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE):
  file INSTALL cannot find file
  "/home/robert/3rdParty/osgocean/resources/textures/sea_foam.png" to
  install.


This sounds seem too severe as I'm still able to run the oceanExample
and get some nice animating waves.  I do get the following error each
time I toggle between the different presets:

Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)

I'm afraid I don't have any more info than this.  I have an ATI 4670
card in this machine so this is probably the culprit.

The sky is also black, I presume I missing some other textures.  The
frame rate is also a bit erratic, even when I compile in release
build.   Should I expect a solid 60Hz?

Robert.
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