Hi, ----- "Nathan Monteleone" a écrit : > Mathias Fröhlich wrote: > > Well, as far as I understand, and as far as I have my own applications for > > such kind of scenes. You will need an own render bin number for each object > > if every object just depends on the previous object to be rendered before. > > Else the StateSet sorting might reorder the drawables - true? > > > > Anyway, Robert, I believe it would help to have a 'SceneGraphOrderSorted' > > renderbin where the sorting order of the of the child nodes is just taken. > > Can we have such a beast? > > > > > Yeah this is exactly my situation. I could use the > SceneGraphOrderSorted renderbin too - thanks for the suggestion, and > to Robert for taking it.
I was thinking how I could implement a CSG algorithm ( like the one implemented here : http://www.opencsg.org/ ) using OSG. It seems a class like that could help a lot. -Fred _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

