Hi,

----- "Nathan Monteleone" a écrit :
> Mathias Fröhlich wrote:
> > Well, as far as I understand, and as far as I have my own applications for
> > such kind of scenes. You will need an own render bin number for each object
> > if every object just depends on the previous object to be rendered before.
> > Else the StateSet sorting might reorder the drawables - true?
> >
> > Anyway, Robert, I believe it would help to have a 'SceneGraphOrderSorted'
> > renderbin where the sorting order of the of the child nodes is just taken.
> > Can we have such a beast?
> >
> 
> 
> Yeah this is exactly my situation.  I could use the
> SceneGraphOrderSorted renderbin too - thanks for the suggestion, and
> to Robert for taking it.

I was thinking how I could implement a CSG algorithm ( like the one implemented 
here : 
http://www.opencsg.org/ ) using OSG. It seems a class like that could help a 
lot.

-Fred
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