robertosfield wrote:
> 
> ---snip---
> 
> In your case it's like StateSet::setRenderBinDetails(..) is all that
> you'll need.  See the osgreflect example.
> 
> Robert.


Thanks for the overview of Camera/RenderBin/RenderStage. I've always had a hard 
time getting a solid picture of those in my head.

However, using setRenderBinDetails seems problematic in my admittedly quirky 
case, because I'm going to need two new render bins for each object I render 
with this technique.  I need to make sure the two steps happen one after the 
other without anything else being drawn in between.

The more I talk about it the more it sounds like I just need to write a custom 
drawable...  Any thoughts on that approach?

Thanks.

------------------
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