robertosfield wrote: > > ---snip--- > > In your case it's like StateSet::setRenderBinDetails(..) is all that > you'll need. See the osgreflect example. > > Robert.
Thanks for the overview of Camera/RenderBin/RenderStage. I've always had a hard time getting a solid picture of those in my head. However, using setRenderBinDetails seems problematic in my admittedly quirky case, because I'm going to need two new render bins for each object I render with this technique. I need to make sure the two steps happen one after the other without anything else being drawn in between. The more I talk about it the more it sounds like I just need to write a custom drawable... Any thoughts on that approach? Thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11806#11806 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

