On Mon, May 11, 2009 at 3:03 PM, Nathan Monteleone <[email protected]> wrote: > > robertosfield wrote: >> >> ---snip--- >> >> In your case it's like StateSet::setRenderBinDetails(..) is all that >> you'll need. See the osgreflect example. >> >> Robert. > > > Thanks for the overview of Camera/RenderBin/RenderStage. I've always had a > hard time getting a solid picture of those in my head. > > However, using setRenderBinDetails seems problematic in my admittedly quirky > case, because I'm going to need two new render bins for each object I render > with this technique. I need to make sure the two steps happen one after the > other without anything else being drawn in between. > > The more I talk about it the more it sounds like I just need to write a > custom drawable... Any thoughts on that approach?
The OSG will just create a single rendering bin for each bin number you use, RenderBinDetails just selects between them so there should be no need for every object you render having it's own bin. Using a custom drawable would very rarely be required for this type of work. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

