Robert, I dug up my 2.6.1 binaries and I can't reproduce the LOD craziness, though I do still see the highest LOD textures eventually go all white (which I'm guessing at this point is a texture memory issue). Anyway, I'll dig further into it as the week progresses.
Thanks for your help! Steve P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11921#11921 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

