Hi,
I am looking for the correct procedure to draw a ShapeDrawable cylinder that
produces the body but does not attempt to draw the top or the bottom of the
cylinder. I know it involves Hints, but I have not figured it out. I have a
kind of magnifying glass effect and I want to use two cylinders to represent
the inner and outer radius of the effect just using flat color on the
cylinders that barely stick up from a HeightField. I'm using a Texture
Matrix to move the data underneath this
____
/ \
___ ___
Keith
----- Original Message -----
From: "Stephan Posch" <[email protected]>
To: <[email protected]>
Sent: Tuesday, May 12, 2009 7:51 AM
Subject: Re: [osg-users] txp database issue
Robert,
Thanks for the ideas. I've been thinking about the expiry scheme change
as a possibility, so I'll look into that a bit more (though things have
been mostly better for me since the change). Now if I can only find those
2.6 binaries I have laying around somewhere...
Thanks again!
Steve P.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11901#11901
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