Hi,

I am looking for the correct procedure to draw a ShapeDrawable cylinder that produces the body but does not attempt to draw the top or the bottom of the cylinder. I know it involves Hints, but I have not figured it out. I have a kind of magnifying glass effect and I want to use two cylinders to represent the inner and outer radius of the effect just using flat color on the cylinders that barely stick up from a HeightField. I'm using a Texture Matrix to move the data underneath this

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Keith


----- Original Message ----- From: "Stephan Posch" <[email protected]>
To: <[email protected]>
Sent: Tuesday, May 12, 2009 7:51 AM
Subject: Re: [osg-users] txp database issue


Robert,

Thanks for the ideas. I've been thinking about the expiry scheme change as a possibility, so I'll look into that a bit more (though things have been mostly better for me since the change). Now if I can only find those 2.6 binaries I have laying around somewhere...

Thanks again!

Steve P.

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