Hi Robert,
You asked Jason for a repro case back then. I've been simpifying my test case
such that is is now a simply plane.
plane.osg
Geode {
DataVariance STATIC
nodeMask 0xffffffff
num_drawables 1
Geometry {
DataVariance STATIC
PrimitiveSets 1
{
DrawElementsUShort TRIANGLE_STRIP 4
{
2 0 1 3
}
}
VertexArray Vec3Array 8
{
181920 -100000 445.602
-100000 181920 445.602
-100000 -100000 445.602
181920 181920 445.602
}
}
}
I run the precipitation example with the following options:
osgprecipitation plane.osg --fogColor 0.0 0.1 0.3 1.0 --particleSpeed 0.05
--rain 0.1 --particleColour 0.5 0.5 0.5 0.5 --fogDensity 0.000001
--particleSize 0.15
You'll need to tilt the camera slightly to see the plane, and then if you zoom
way in you'll see the precipitation. (Note, I'm not using it for rain or snow,
hence the extremely low particle speed)
I hope this helps.
Kind regards,
Rick
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11958#11958
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