Hi Robert,

You asked Jason for a repro case back then. I've been simpifying my test case 
such that is is now a simply plane.

plane.osg
  Geode {
    DataVariance STATIC
    nodeMask 0xffffffff
    num_drawables 1
    Geometry {
      DataVariance STATIC
      PrimitiveSets 1
      {
        DrawElementsUShort TRIANGLE_STRIP 4
        {
          2 0 1 3
        }
      }
      VertexArray Vec3Array 8
      {
        181920 -100000 445.602
        -100000 181920 445.602
        -100000 -100000 445.602
        181920 181920 445.602
      }
    }
}

I run the precipitation example with the following options:
osgprecipitation plane.osg --fogColor 0.0 0.1 0.3 1.0 --particleSpeed 0.05 
--rain 0.1 --particleColour 0.5 0.5 0.5 0.5 --fogDensity 0.000001 
--particleSize 0.15

You'll need to tilt the camera slightly to see the plane, and then if you zoom 
way in you'll see the precipitation. (Note, I'm not using it for rain or snow, 
hence the extremely low particle speed)

I hope this helps.

Kind regards,
Rick

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=11958#11958





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