Hi Paul -- The "too many gpu cycles" requirement is a little vague. I assume
as long as you still hit 60Hz, then any algorithm is fair game.

You could use MRT (multiple render targets) in a shader to create both a
normal image and a glow map, then do some kind of osgPPU-like post
processing to apply a Gaussian blur to the glow map along the lines of what
is described in GPU Gems. Then merge the normal image and blurred glow map
in a final render pass. A client of mine implemented something like this not
too long ago based on some small examples I wrote for them, and the visual
effect is quite nice.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Paul
Griffiths
Sent: Thursday, May 14, 2009 2:20 PM
To: [email protected]
Subject: [osg-users] Ideas for glow effects on 3D objects

Hi,

Im creating a music application, below is a screenshot, im after a glow
effect for my enabled buttons. does anyone have any ideas?

Anything goes just don't want to use up too many gpu cycles though.

[Image: http://img401.imageshack.us/img401/8212/pichbu.jpg ]

... 

Thank you!

Cheers,
PaulG

------------------
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