Or you could just use a billboard glow texture, disable depth sorting and 
testing and render the glowing billboard last on top of everything else.
This is the way we used to do it when we had no shaders and post processing....

Dimi



----- Original Message ----
From: Art Tevs <[email protected]>
To: [email protected]
Sent: Friday, May 15, 2009 1:05:11 AM
Subject: Re: [osg-users] Ideas for glow effects on 3D objects

Hi Paul,

as other Paul said, take a look into osgPPU. There I have an example showing 
exactly what you need. The example is simple and very easy to understand. You 
can take this as a starting point and then change it for your needs.


Cheers,
Art

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12159#12159





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