Hi Jie, On Fri, May 15, 2009 at 9:22 AM, Joe L <[email protected]> wrote: > We are going to build our Tiled Display Wall (TDW) system.
What dimensions? > Is there any material about employing OSG to do so or to perform distributed > rendering? > > Do I have to code a lot by using OSG APIs, or there are already some > modules/frameworks to achieve this? If you are using a cluster then a 3rd party library like VR Juggler or Equalizer is probably worth looking at. You could do the clustering yourself, but this will be more work. If you can drive the system entirely from one machine then you'll be able to just use the OSG's native multiple context/multi-threaded support built into osgVIewer. In terms of software and hardware this will be the most straight forward solution. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

