Hi Robert,

Thanks for you quick reply.

In our plan, the TDW will have around 30 displays.

Indeed, we have tried other solutions based on a smaller system ( 6 displays
contained ).


Do you mean that :
If I would like to use OSG, I will have to additionally do the task
management, network synchronization, and distributed rendering?

Thanks

2009/5/15 Robert Osfield <[email protected]>

> Hi Jie,
>
> On Fri, May 15, 2009 at 9:22 AM, Joe L <[email protected]> wrote:
> > We are going to build our Tiled Display Wall (TDW) system.
>
> What dimensions?
>
> > Is there any material about employing OSG to do so or to perform
> distributed
> > rendering?
> >
> > Do I have to code a lot by using OSG APIs, or there are already some
> > modules/frameworks to achieve this?
>
> If you are using a cluster then a 3rd party library like VR Juggler or
> Equalizer is probably worth looking at.  You could do the clustering
> yourself, but this will be more work.
>
> If you can drive the system entirely from one machine then you'll be
> able to just use the OSG's native multiple context/multi-threaded
> support built into osgVIewer.  In terms of software and hardware this
> will be the most straight forward solution.
>
> Robert.
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>



-- 
Jie Liu
Visualization Research Group
Center for Information Science, School of EECS,
Room 2104, Science Building No.2,
Peking University, Beijing 100871, China
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