Hi Robert, Thanks for you quick reply.
In our plan, the TDW will have around 30 displays. Indeed, we have tried other solutions based on a smaller system ( 6 displays contained ). Do you mean that : If I would like to use OSG, I will have to additionally do the task management, network synchronization, and distributed rendering? Thanks 2009/5/15 Robert Osfield <[email protected]> > Hi Jie, > > On Fri, May 15, 2009 at 9:22 AM, Joe L <[email protected]> wrote: > > We are going to build our Tiled Display Wall (TDW) system. > > What dimensions? > > > Is there any material about employing OSG to do so or to perform > distributed > > rendering? > > > > Do I have to code a lot by using OSG APIs, or there are already some > > modules/frameworks to achieve this? > > If you are using a cluster then a 3rd party library like VR Juggler or > Equalizer is probably worth looking at. You could do the clustering > yourself, but this will be more work. > > If you can drive the system entirely from one machine then you'll be > able to just use the OSG's native multiple context/multi-threaded > support built into osgVIewer. In terms of software and hardware this > will be the most straight forward solution. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jie Liu Visualization Research Group Center for Information Science, School of EECS, Room 2104, Science Building No.2, Peking University, Beijing 100871, China
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